
- #MINESWEEPER DIFFICULTY HOW TO#
- #MINESWEEPER DIFFICULTY FULL#
- #MINESWEEPER DIFFICULTY SOFTWARE#
- #MINESWEEPER DIFFICULTY CODE#
- #MINESWEEPER DIFFICULTY FREE#

#MINESWEEPER DIFFICULTY HOW TO#
Learning about recursion and how to properly write a function that creates such an effect.

#MINESWEEPER DIFFICULTY CODE#
This approach made it a lot easier to write more concise code and not repeat myself over and over, as well as create methods on the class that would run for every cell object.Creating a "Cell" class which I used to create individual "cell objects" which I assigned a ton of properties to: row#, col#, bomb t/f, # of adjacent bombs (another challenge in and of itself, btw), revealed t/f, and flagged t/f.In turn, dynamically creating an array of arrays to match the visual table.I created a function (with the help of Jim, of course) which parses the number from the ID on the table which converts it into a $ variable which basically appends rows/cols based on the number it grabs.Dynamically sizing the table when clicking a difficulty level.My biggest challenge with the CSS was figuring out the table styles (borders, td sizes, etc.) JavaScriptĪs this was my first time ever writing a functioning web app using JavaScript, it's not a big surprise that this section was by far the greatest challenge of the project for me. I still want to mess around with it a bit to get it perrrrfect (couldn't find the exact font used by MS). I had a lot of fun styling this to the old look of the Windows '95 desktop view. Not to mention, the gameboard itself is just a simple table. Technologies UsedĪs you can see from the source code, the HTML is very concise, as most of the action happens in the JavaScript. With that said, I am definitely going to create a modernized version of this someday soon. I'm very glad I chose this path, because I learned A LOT by simply trying to match the styles from the original game. Innovate." model of learning, so figured for my first project I needed to walk before I could run and start with the imitation phase of the learning process. I decided to roll with the OG Windows '95 look. Win by uncovering all the cells without mines!.Use "Shift + Click" to add flags to a cell if you think it's a mine.*The numbers depict how many mines are adjacent to any given cell. Click anywhere on the board to begin and start the timer.
#MINESWEEPER DIFFICULTY FULL#
I remember my first experience with computers in the 90's involved playing this game a lot, so I thought what better game than this to come full circle? Anyways, here are the basic rules: Basic Gameplay ( (video_game))ĭo you know what an actual Minesweeper is? I didn't either until I read. The basic gameplay style became a popular segment of the puzzle game genre during the 1980s.īrush up on your Minesweeper history. The earliest ancestor of Minesweeper was Jerimac Ratliff's Cube. Minesweeper has its origins in the earliest mainframe games of the 1960s and 1970s.
#MINESWEEPER DIFFICULTY SOFTWARE#
yep, that old classic game you remember playing on good ol' Windows '95 back in the day (in fact it was implemented in Microsoft's software updates until Windows 8). We do not need to conjure a new cell every time.Minesweeper. The cell in print_field never gets changed, and only needs to get initialized once.

Make function-specific read-only data static and const That's important as soon as you change int to another type, as the compiler can now issue warnings. Prefer proper (constant) variables instead of macros static const int MINE = 9 Printf("Caught signal %d! Exiting.\n", sig) Įlse if(strcmp(argv, "medium") = 0) handling signals and freeing malloc'd areas Puts("c: 0 or 1: step on cell or flag cell (default: 0)") Puts("Difficulty can be easy, medium, or hard.") Printf("Run \"%s -help\" for help.\n\n", prog)
#MINESWEEPER DIFFICULTY FREE#
Puts("This is free software, and you are welcome to redistribute it") Puts("This program comes with ABSOLUTELY NO WARRANTY.") Puts("Minestest Copyright (C) 2018 Arda Ünlü") I think my code is OK, but I'm afraid that I might be getting into the Dunning-Kruger effect.

I was bored at school, and it was forbidden to use phones in classes so I began writing a minesweeper game on my book and tested it on a simple compiler on my phone and copied into my computer after I got home.
