

> Water is rarely irradiated, compared to CS. > New monsters: Tushkanah(Rats), Chimera and Burer. > Stealth is improved through use of the Noise & Visibility meters in the HUD. > Improved RPG elements, including 'sleep' function. > Game engine is once again X-ray, v1.6 > Impressive weather effects, blowouts and day/night cycle. > Locations are now labeled on the PDA map. > Mutants now have circling as well as frontal attack. > NPC fights: NPC v NPC NPC v mutants Mutants v Mutants. > Hand grenades no longer homed in on my butt (Novice). Features: > No bugs! > Flashdrives are no longer needed toolkits are used for modifications. You then have a choice between helicopter extraction from Pripyat, or continuing the game in free-roam mode. The game ends with Strelok attempting an explanation of events in the three games. You have a safe house and personal locker on each map. These are populated with various Stalkers, Military, Loners, Bandits, Monolith Scientists, Freedom and Duty faction members, supply caches, mutants and irradiated anomalies. The Zone around the CNPP is divided into 3 maps: Creek, Jupiter, and Pripyat.

As a military agent, you will be unable to join Duty or Freedom factions. From the beginning of the game you already know the location of the crash sites but to get there you have to do some smaller quests and get some help from different characters of the game. You, as Agent Alexander Degtyarev, are sent into the Zone by the SBU (Ukrainian Secret Services) to determine the cause of the crashes. All reconnaissance helicopters crash and the mission is a failure. The Story: A military study of the Zone codenamed "Fairway" is launched with the aim of regaining control of the Chernobyl Nuclear Power Plant. With CoP the developers have added to the role play element, and the creepy survival/horror atmosphere of SoC is back. The STALKER trilogy is now complete: Clear Sky was the prequel to Shadow of Chernobyl and Call of Pripyat is the sequel, occurring shortly after SoC ended. There is no need to play Shadow of Chernobyl or Clear Sky first. _ 1.0 OVERVIEW _ This is a stand-alone game.
STALKER CALL OF PRIPYAT NIMBLE MODS
If you liked the first two STALKERS, you are going to love this one! _ CONTENTS: _ 1.0 Overview 2.0 Controls 3.0 HUD & Inventory 4.0 Walkthrough Part I: Beginners Guide 5.0 Walkthrough Part II: Mission Guides 6.0 Hints & Tips 7.0 Weapons 8.0 Suits 9.0 NPCs 10.0 Mutants 11.0 Caches 12.0 Earning Money 12.0 Blowouts 13.0 Detectors 14.0 Anomalies 15.0 Artifacts 16.0 Achievements 17.0 Link between Items and Achievements/Rewards/Cash 18.0 Food, Alcohol & Drugs 19.0 Travel 20.0 Links 21.0 *SPOILERS* 22.0 MODS 23.0 Unpacking the Data Folder 24.0 Version History 25.0 Acknowledgements 26.0 Permissions Navigation: To find 'Weapons', for example, press CONTROL + F and enter '7.0'. Thanks Peetz for extensive contributions and editing,and also Dimitroff9001 for helping me out when I needed it most. Sorry for all the bulleted lists, I hope it is still a pleasant read. The GUIDE includes a BEGINNERS WALKTHROUGH to help new stalkers quickly familiarise themselves with the controls, and a more detailed MISSIONS GUIDE type walkthrough, with many *SPOILERS*, that is still under construction. It may differ in detail from other versions and from the English localisation when it is released in FEB 2010.
